System
- Session 009: Anton gets dragged to the Wildt’s Mercenary Guild Building for an interrogation about Ulvar.
- Session 009: Rumors quickly spread around the area.
- Session 009: Sir Andre explains Damjan the rules of the fair. It’s a deathmatch.
- Session 009: Sir Andre offers him redemption in the Ring.
- Session 009: Norrix heads to the Mercenary Guild to fight for the champion spot. A mean looking bear, named Ulvar, is the prospective champion. Norrix challenges him for the spot.
- Session 009: Norrix and I walks up to the armorer, looking to sell some excess equipment. Norrix throws all of his excess equipment on the counter.
- Session 009: Damjan decides to join the other party to participate. They want him to speak with a higher-up in the guild.
- Session 009: There is an selection fight to decide the guild champion for the event. Norrix decides to participate.
- Session 009: Norrix enters the Mercenary Guild, looking to participate in the event.
- Session 009: I ask one of the townsfolk for information of the competition. He explains there will be two rounds in the town center. The first round will be for points and the second round will be one-on-one fights. Both of the two main parties, the Apothecaries and the Mercenaries, are still looking for a champions.
- Session 009: We arrive at the town center. It hovers over the river running through the city. It is surrounded by several buildings depicting four banners.
- Session 009: We come across some rough-looking mercenaries near the entrance. They ask us for identification.
- Session 009: Wildt is a walled-off city with a river flowing through.
- Session 009: We spend two days traveling to Wildt. It’s the first of Rowan.
- Session 009: Norrix and Damjan decide to participate in the event.
- Session 009: We learn of a yearly tradition of the town.
- Session 009: We arrived in Wildt.
- Session 008: Norrix ransacks the place, one book he tosses falls open and reveals a hidden Black Leather Tome. It is clearly about Necromancy. It is forbidden knowledge.
- Session 008: The Manor seems to have been ransacked, except for a few paintings.
- Session 008: We decide to enter the Manor together. As we enter, there is a painting of a lion.
- Session 008: We decide to camp near the Manor for the night.
- Session 008: Aleksi leads to the ruined Manor of Muroliva. Next to the Manor is a well-kept Library. A large tree grows from the Library.
- Session 008: Aleksi tells us about a Fair in Wildt. During the Fair the Mercenary Guild and Adventurer’s Guild bet on fighters in a competition.
- Session 008: Imtrud enters Eckart’s office.
- Session 008: We learn about Ley Lines and !!an ancient mage!! in the Manor of Muroliva.
- Session 008: We learn of a nearby ruined manor.
- Session 007: Imtrud becomes Narre’s new leader.
- Session 007: We take control of Narre as Eckart makes his escape.
- Session 007: We fight our way towards to Wizard Tower to challenge Eckart’s rule.
- Session 006: We defeat his minions and give chase to the Tower.
- Session 006: Eckart confronts us with his minions in the Keep.
- Session 006: We have teamed up with Imtrud and the Miners to take the Keep.
- Session 005: We worked together with the Mine workers to attack the keep.
- Session 005: We spent some time preparing and gathering intel.
- Session 004: We cleared the Sky Moss clinging to Narre’s Wizard Tower.
- Session 004: We cleared the farms of Gourdlings.
- Session 003: We head over to the farms. The farmers point us to the field. “Those Onions will pummel you if you’re not careful.”
- Session 003: “I want you to clear a field of Onions near the outskirts of Narre. They…pack a punch. Hildegart will give you the details. Report to me when you are done.” Eckart turns around and walks upstairs.
- Session 003: The figure nods. “I’m Master Eckart, the Head wizard of Narre.”
- Session 003: We head towards the tower. Upon entering we a greeted by a big gorilla.
- Session 003: We arrive in Narre. As Aleksi told us, the Sky Moss is stuck to a big black tower in the middle of Narre.
- Session 003: Leon grins “It’s a prison my dear, try not to get stuck there.”
- Session 003: On our way to Narre we pass along a keep. It seems well guarded.
- Session 003: “Oh!” Aleksi continues “Remember that Sky Moss? I heard it is stuck to a tower in Narre.”
- Session 003: “I heard there is a fair in Wildt in a few weeks. You might want to check it out.”
- Session 003: Aleksi grabs his lute “Narre is a place of divide. Between menacing Mages and many Miners. Rich and poor living under one name but divided by the north and the south.”
- Session 003: We are traveling with Leon’s cart towards Narre.
- Session 003: “Next!” The secretary screams as we leave the building.
- Session 003: We head over to the Guild building.
- Session 003: We are tasked to clear out some gourdlings on Narre’s nearby farmlands.
- Session 003: We met with Narre’s leader in an ominous tower.
- Session 003: We arrive in Narre, passing a keep on its outskirts.
- Session 002: We swiftly strike down the animated Gourdlings and return to Opeden.
- Session 002: As we approach the ruins of a town, we notice a field of Gourdlings.
- Session 002: We travel to the north to face the Gourdlings.
- Session 002: Arnoud points us to another quest: a bunch of Gourdlings are causing trouble to the north.
- Session 002: As we approach Opeden, we notice a cloud of Sky Moss hanging above the town. It appears to be slowly hovering towards the east, towards Narre.
- Session 002: We tie up the monkeys and carry them back to Opeden.
- Session 002: We quickly fell most of the monkeys. The remaining monkeys are hiding in the windmill.
- Session 002: As we move into the bushes, we can see a glimpse of Steven meeting up with a group of monkeys. As Steven walks into an old, abandoned windmill.
- Session 002: I quickly dash towards Steven. “Hey Steven” I muster as innocently as I can. “I heard the bandits near Narre were all supposedly monkeys. Have you heard anything about it?”
- Session 002: We follow Steven to the outskirts of Opeden. Suddenly, he turns around and looks at us.
- Session 002: Suddenly Morale barges in. “Guys, Steven is sneaking out of town towards the woods.”
- Session 002: “I can offer you a free ride to Narre.” Leon states.
- Session 002: “Leon. Terrible.” The figure responds. “Bandits in the woods nearby make it impossible to travel to Narre. Business has been down as a result. Can’t travel as long as those monkeys are hiding there.”
- Session 002: We enter the tavern. A figure sits at a table, looking a bit desperate.
- Session 002: We learned of a mossy cloud floating towards Narre.
- Session 002: We cleared out some abandoned ruins from some gourdlings that were causing trouble.
- Session 002: We helped Leon by allowing safe passage to Narre.
- Session 001: We decide to spend the night at the tavern. The next day, we prepare to head out on a quest.
- Session 001: We meet Arnoud in the tavern.
- Session 001: Morale steals a quest from the guild.
- Session 001: I wait until the bard is done with his story and hand him a beer. The bard introduces himself as Aleksi, a story collector. He informs me about a quest regarding some monkey bandits on the road toward Narre.
- Session 001: We enter the tavern. Immediately we notice a ring where a gorilla and a bat are fighting. The bat quickly gets defeated by the way bigger opponent.
- Session 001: We walk towards the tavern.
- Session 001: We show our Green Level Guild Badge to the gorilla. He denies us entrance to the building.
- Session 001: As we approach the guild building entrance, we are stopped by two guards: A gorilla and a monkey.
- Session 001: Morale heads to the tavern as the rest of the party heads to the guild building.
- Session 001: We arrive at Opeden.
- Session 001: We arrived at Opeden.